var Bird = function () {

	var scope = this;

	THREE.Geometry.call( this );

	v(   0,   3,   3 );
	v( 	 1,   -1,   3 );
	v(   1,   2,   3 );
	v(   -2,   -1,   4 );

	

	f3( 2, 2, 3 );
	f3( 1, 3, 2 );
	f3( 1, 2, 3 );
	


	this.computeCentroids();
	this.computeFaceNormals();

	function v( x, y, z ) {

		scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );

	}
	

	function f3( a, b, c ) {

		scope.faces.push( new THREE.Face3( a, b, c ) );

	}

}

Bird.prototype = new THREE.Geometry();
Bird.prototype.constructor = Bird;

